3D Character Arts

  Grades  

Grade 7 to Grade 12

Adult

This course is an introduction to digital sculpting in Zbrush. We will cover the basics of Zbrush and character sculpting while learning about three-dimensional shape and form by creating a character bust.

3D Character Arts I

Introduction to Zbrush

 

This course is an introduction to digital sculpting in Zbrush. We will cover the basics of Zbrush and character sculpting while learning about three-dimensional shape and form by creating a character bust.

 

Prerequisites: Digital Illustration I

3D Character Arts II

Character Sculpting

 

This course is centered on creating a full-bodied character using the previously made character bust. We will focus on developing appropriate anatomy for the character as well as how to sculpt clothing, hair, and accessories in Zbrush in order to make a finished character sculpt.

 

Prerequisites: 3D Character Art I

3D Character Arts III

Game-Ready Characters

This course covers the technical aspects of turning a character sculpt into a game-ready character. We will focus on creating deformable topology, optimized UV layouts, and baking basic texture maps.

 

Prerequisites: 3D Character Art II

3D Character Arts IV

Character Texturing

This course teaches fundamental character texturing including Substance Painter and fundamentals of color and tone for games. We will learn both PBR (Physically Based Rendering) and Hand Painted workflows for games.

Prerequisites: 3D Character Art III

3D Character Arts V

Character Presentation

This course finalizes all of the previous coursework by creating a rig in order to pose the character, setting up lights to best showcase the textures, and finally rendering the characters in order to get high-quality images and turnarounds.

Prerequisites: 3D Character Art V

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