2D Game Design
2D Game Design is a class focused on teaching students how to focus on game mechanics and a solid, strong foundation of detailed level design to create and ship games that they make themselves. This class focuses on storytelling through gameplay, proper planning, and asset design/creation with simple animation.
(10 to 12 Year-Old)
Summer Semester: June 19 - August 19
Fall Semester: August 21- October 28
2D Game Design Learning Path
2D Game Design 1
Learning 2D Games and Genres
2D Game Design 1 teaches level design, simple storytelling, starting and finishing, asset production, and basic animation.
Software: Twine and GDevelop, Hardware: Wacom Intuos Drawing Tablet
Prerequisites: Digital Illustration 3
2D Game Design 2
Making Games Fun
2D Game Design 2 teaches options for the 2D format, what makes a game fun, timing, and playtesting.
Software: Twine and GDevelop, Hardware: Wacom Intuos Drawing Tablet
Prerequisites: 2D Game Design 1