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2D Game Design

2D Game Design is a class focused on teaching students how to focus on game mechanics and a solid, strong foundation of detailed level design to create and ship games that they make themselves. This class focuses on storytelling through gameplay, proper planning, and asset design/creation with simple animation.

(10 to 12 Year-Old)

Summer Semester: June 19 - August 19

Fall Semester: August 21- October 28

2D Game Design Learning Path

2D Game Design 1

Learning 2D Games and Genres 

 

2D Game Design 1 teaches level design, simple storytelling, starting and finishing, asset production, and basic animation.


Software: Twine and GDevelop, Hardware: Wacom Intuos Drawing Tablet

Prerequisites: Digital Illustration 3

2D Game Design 2

Making Games Fun

 

2D Game Design 2 teaches options for the 2D format, what makes a game fun, timing, and playtesting.


Software: Twine and GDevelop, Hardware: Wacom Intuos Drawing Tablet

Prerequisites: 2D Game Design 1

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