top of page

Concept Art

(11 to 15 Year-Old)

Concept art is a crucial step in the creative process, helping to visualize ideas, characters,
scenes, and aesthetics before actual production begins. It involves creating visual
representations of concepts that serve as a foundation and reference throughout the design and development phase.

Prerequisites: Digital Illustration - Adobe Photoshop 3

Get more information and register

Join our mailing list

Thanks for subscribing!

*Subscribe to our newsletter to receive notifications about the upcoming semester and discount information.

Concept Art 1

Photorealism and Efficiency

This class teaches photorealistic painting and illustration, photobashing, and advanced
photoshop techniques. Students learn what concept art is, working efficiently, and rapid
design iteration.

Software: Adobe Photoshop

Hardware: Wacom Intuos Drawing Tablet

Prerequisites: Digital Illustration - Adobe Photoshop 3

Concept Art 2

Prop Design

 

This course will focus on learning and studying design principles and applying them to a project. Students will be pushed to make multiple iterations of their design and have an idea of the entertainment industry's expectations. Students will create a functional prop design intended for film or games by the end of the course. There will also be some basic 3D techniques covered in Blender but it will not be the focus of the class.

Software: Adobe Photoshop

Hardware: Wacom Intuos Drawing Tablet

Prerequisite: Concept Art 1

Concept Art 3

Collaborative Artistry for Film and Games

 

In this course, students collectively choose a group project, whether it be for a cinematic masterpiece or an immersive game universe. Breaking down the project into distinct disciplines—characters, props, environments, and more—each student becomes a specialized artist responsible for crafting the visual identity within their domain. Emulating a professional pipeline, students focus on creating photorealistic assets and engage in an in-depth analysis of design language, ensuring a seamless fusion of elements that collectively define the project's aesthetic. Themes and styles are meticulously maintained, with each student contributing to the iterative process, creating a dynamic exchange of feedback and constructive critique. This course hones technical skills and cultivates an acute understanding of design coherence and collaborative artistry, mirroring the intricacies of the entertainment industry's creative processes.

Software: Adobe Photoshop, Z-Brush, Blender

Hardware: Wacom Intuos Drawing Tablet

Prerequisite: Concept Art 2

Concept Art 4

Finalizing and Presenting Concept Art 

 

Each student will develop individual projects, each featuring unique design requirements accompanied by an explanatory design document. The projects may encompass a range of creative domains like product designs, architectural concepts, interior living spaces, cars, comics, games, movies, animation, and space travel, among others. Throughout the course, students will acquire skills in managing tight deadlines, integrating 3D elements, applying advanced perspective techniques, implementing final designs into a production pipeline, and, most importantly, honing presentation skills. Additionally, they will learn the art of crafting successful keyframes and organizing and effectively presenting reference materials.

Software: Adobe Photoshop, Z-Brush, Blender

Hardware: Wacom Intuos Drawing Tablet

Prerequisite: Concept Art 3

Digital Art - Independent Project

The class is for students who've finished Concept Art or Animation courses. They'll work on solo or group projects in either Concept Art or Animation, aiming for more ambitious creations. Alongside, they'll receive guidance personalized to their projects, helping them advance their skills further.

 

Prerequisite: Concept Art 4

Software: Adobe Photoshop 

Hardware: Wacom Intuos Drawing Tablet 

concept-art-banner.jpg
bottom of page